Speed has increased across most functions including faster response time from high polygon models, increased DynaMesh speed and others. The systems behind the sculpting brushes have been revised to enhance performance. A library of presets is supplied with different looks for the surface – it can be made to look like canvas or denim, for example. This feature has now been extended so that artists can add an adjustable thickness to any single piece of planar geometry.Ī piece of geometry can also be added to each polygon as a completely interactive instance. ClothPinchTrails will create a seam with pinched cloth wherever your brush stroke occurs on the surface.ĭynamic Subdiv produces a working preview of subdivision levels without actually increasing the base polygon count. The ClothTwister brush simulates twisted cloth. You can, for instance, choose where folds will lay or control the geometry to move it freely in the work space and create the folds in real-time. To interact with the cloth surface, special brushes have been introduced that use the Dynamics engine. Once the mesh is in place, you can start the collision volume and with specific controls, and allow ZBrush to drape the cloth mesh over other visible meshes. Realistic cloth folds can be created, even on a low resolution plane. Using masking, you can pin a portion of the mesh to create a point of interest or use a mask to create an interaction that allows the surface to be rolled on itself. The new Dynamics system allows any surface to be contracted, expanded, inflated or draped with gravity. ZBrush 2021 sculpts more fluidly, and takes less time to perform operations such as the DynaMesh base mesh generation tool. Zmodeler has new tools, and the ZBrush engine itself has also been upgraded, aiming to improve performance across most functions. ZBrush 2021 adds a new Dynamics system to its functionality, with Controlled Cloth Sculpting and revisions to its Dynamic Subdivision capabilities.
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